:Features
Non dynamic engine (no bugs on fast moving objects) 〈
Automatically find controls hierarchy (work perfect with simple FK system, adapted for Advanced Skeleton rigs) 〈
Can add wind 〈
Work on selected timeline range 〈
Adaptive scale. Automaticly find the best scale for your animation (don’t need spent time to find parameters) 〈
Work with already animated objects 〈
Сreate seamless overlapping action for cycle animation 〈
Can bake animation from Overlapper immediately on animation layer 〈
Create overlapping action for translation too 〈
Create selection set for overlapped controls or objects 〈
:Tested on rigs
HIK (Maya Human IK) 〈
Animation mentor 〈
CgTarian 〈
Advanced Skeleton 〈
LongWinter studio rigs 〈
Bazutkin rig 〈
iAnimate 〈
Animsquad 〈
AnimSchool 〈