AeScripts – LightWrap
🥳 Orginal Version / Lasted Version / Activation Code 🥳
LightWrap blends the light and color of a background layer around the edges of your foreground, the classic light-wrap that sells a composite. Plus an optional glow, a directional gate, and background color-correction, all built in. Resolution-independent and GPU-accelerated. No precomp needed: pick a background layer and move and animate your foreground freely, the wrap updates live. Works on footage, text and shapes alike.

Key Features
- No precomposing, pick the background layer, foreground stays
live - Wrap a chosen Background layer into the foreground edges,
driven by its alpha - 7 blend modes: Normal, Screen, Add, Lighten, Soft Light,
Overlay, Multiply - Radius, Width and BG Blur to shape how far and how soft the
wrap reaches - Intensity 0–200%
- Luma-based wrapping with adjustable tolerance, or disable
luma weighting - Light Wrap Only, output just the wrap for
compositing/inspection - Light Glow, a background-tinted halo with its own Intensity,
Size, blend (Normal/Add/Screen) and independent Inside / Outside
falloff - Direction, restrict the wrap to a directional arc: Center,
Angle, Spread, Falloff - Color Correct, grade the background before it wraps:
Saturation, Exposure, Tint + Tint Amount - Honors track mattes, Time Remap, and motion blur
(shutter-accurate) - 8 / 16 / 32-bit, Smart Render, GPU accelerated (CUDA on
Windows, Metal on Mac)
Live text and shapes

Direction control
Gate the wrap to one side of the frame, set the Center and Angle, widen the Spread, soften the Falloff. Great for a single strong light source behind your subject.

Use cases
- Integrating a foreground element into a background plate — no
precomp - Light-wrapping live text and shape layers
- Faking rim / bounce light from the environment
- Stylized glow and edge treatments
Compatibility
After Effects 2024 and above, Windows and macOS. 8 / 16 / 32-bit, Smart Render. GPU-accelerated: CUDA on Windows, Metal on macOS with a CPU fallback for Software Only rendering.
Note for 3D comps: if your composition uses 3D layers, add a real Camera layer (or use View → Create Camera from 3D View). After Effects’ default camera isn’t fully exposed to effects, so without a camera layer the result can sit offset. 2D comps are unaffected.




