Aescripts – VKO Shader
🥳 Orginal Version / Lasted Version / Activation Code
SHADERS ON YOUR TIMELINE.
A native After Effects effect built around a GPU shader engine. 91 shaders, a live thumbnail browser, drop-in custom GLSL, every control keyframable. Runs on the GPU, animates on the comp clock, reacts to your composition’s audio. Works with or without sound.
Build your own shaders in the free web editor, drop them straight into AE. Library grows as far as you take it.
macOS and Windows, native on both Metal on Mac, Direct3D 11 on Windows. One GLSL file, same shader, same look, either platform.
Browse. Click. Render.
Stop pre-rendering loops and stacking plugins to fake generative motion. VKO Shader runs real GLSL on the GPU, live on your timeline — scrub it, keyframe it, retime it like any other effect. Pick one of 91 built-in shaders or write your own, and it just renders: no precomps, no external apps, no round-trips.

Write a shader. Hit render.
Import your own .glsl with one click (or drop files in the VKO Shaders folder). They appear in the browser instantly — no AE restart — and recompile on every save. You write plain GLSL; VKO Shader cross-compiles it to Metal on macOS and Direct3D 11 on Windows. One shader, every platform.
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Locked to the beat.
This isn’t just an audio meter wired to a slider. VKO Shader runs the same beat engine as the VKO1 live VJ app — FFT spectral analysis with real onset and beat detection, reading your composition’s audio track directly. Kicks hit, the visuals hit. No manual keyframing, no expression rigging.
No audio in the comp? Set a BPM and every shader pulses in perfect tempo — a beat-locked animation with nothing but a number. Dial Audio Amount to blend hand-keyed motion with the live beat, anywhere between fully manual and fully reactive.
Make more shaders!
Don’t want to write code? Build shaders visually in the free VKO Graph Editor — node-based, runs in your browser, exports ready-to-import .glsl. There’s a button for it right inside the plugin.

| Shaders | 60 built-in + unlimited custom GLSL |
| Engine | Metal (macOS) · Direct3D 11 (Windows) |
| Host | After Effects 2025 / 2026 |
| macOS | 14+ (Sonoma), universal — Apple Silicon + Intel |
| Windows | 10 / 11, 64-bit |
| Color | 32-bit float pipeline |




